DEVELOPMENT OF LEARNING MEDIA WITH A SCRATCH-BASED ETHNOMATHEMATICAL APPROACH ON REFLECTION MATERIAL
Keywords:
RnD, Scratch, Ethnomathematics, Reflection, Learning MediaAbstract
This study aims to learn how to develop learning media, knowing the validity, practicality, and effectiveness of reflection learning media with a Scratch-based ethnomathematical approach. This research uses research and development methods (Research and Development) with the Borg and Gall model that Sugiono has modified. The data collection techniques used are interviews and questionnaires. The research instruments used are interview guidelines, material and media expert validation sheets, questionnaire sheets, and test sheets (pretest and posttest). The results of this study are (1) Development of web-based scratch application-assisted learning media that students can access anytime and anywhere. (2) The score of the material expert validator is 33, with a percentage of 83%; in this case, the learning media has met the eligibility criteria with no revision. The score of the media expert validator is 58, with a percentage of 66%, meaning that the learning media has met the feasible criteria with partial revision (3). The results of the practicality analysis of 26 with a percentage of 72.2 shows that his learning media meets practical criteria. (4) There is an increase in learning outcomes before and after using scratch learning media from 15% to 77%. The average score of the results of student response analysis is 47, with an average percentage of 79%, so the learning media has met the effective criteria.