EFEKTIVITAS PENERAPAN MEDIA PEMBELAJARAN LUDO GAME
Keywords:
Learning media, middle school mathematics, educational gamesAbstract
Mathematics is often a challenge for students, so an appropriate method is needed to make math learning more enjoyable. The perception of difficulty often encountered in math lessons can be minimized with a creative approach. One way to do this is by inviting them to learn mathematics through games. LUDO MATH NAMIRA is designed as a math learning media packaged in the form of an educational game. The target audience of LUDO MATH NAMIRA is 7th-grade students, and the game is applied at SMP NAMIRA in Probolinggo City. LUDO MATH NAMIRA uses game pieces and dice similar to the traditional Ludo game, but the difference lies in how the dice are rolled, which starts with answering a math question card. Each card in LUDO MATH NAMIRA contains algebraic operations with number and algebra learning material. Students who provide the correct answer are given the opportunity to roll the dice and move their piece toward the finish line. Therefore, students are required to complete the operations on the card in order to continue playing. This method has proven effective in encouraging children to learn mathematics, as even though they feel they are playing, their minds remain focused on solving the math problems on the cards.
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